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Tinker

Roblox Developer · Scripter · Systems

Contributed to Dungeon Quest, Islands, Arsenal, and more. I build worlds

0+

Years

0+

Projects

0B+

Visits

Dungeon Quest
12.4K

Dungeon Quest

Combat system, ability framework, and loot drop mechanics.

4.2B+ visits Play
Islands
8.2K

Islands

Crafting backend, inventory system, and trading infrastructure.

5.8B+ visits Play
Arsenal
22.1K

Arsenal

Weapon balancing, hit registration, and kill-cam replay.

6.1B+ visits Play
Phantom Forces
15.7K

Phantom Forces

Anti-cheat, server-side validation, and perf profiling.

3.7B+ visits Play
Mad City
6.5K

Mad City

Vehicle physics, superpower abilities, and mission scripting.

2.9B+ visits Play
Bee Swarm Simulator
31.9K

Bee Swarm Simulator

Bee stats engine, quest progression, and shop UI.

7.3B+ visits Play
💻

Gameplay Programming

Combat systems, movement mechanics, ability frameworks, and game logic in clean, optimized Luau.

🎨

UI/UX Design

Polished interfaces with smooth animations. Menus, HUDs, shops, and inventory screens players love.

🗄️

Backend Systems

DataStore architecture, player data management, remote events, and server-side validation.

Performance Optimization

Profiling, memory optimization, network efficiency, and lag reduction across all devices.

🧩

Game Design Consulting

Monetization strategy, game loop design, player retention mechanics, and analytics setup.

🚀

Full Game Development

End-to-end game creation from concept to launch. Scripting, UI, systems, testing, and support.

Building on Roblox since 2018

I've contributed to well-known games including Dungeon Quest, Islands, Arsenal, Phantom Forces, and Mad City. From gameplay systems to backend architecture — experiences with billions of visits.

My approach: clean code, player-first design, and obsessive attention to the details that make a game feel great.

-- CombatService.lua

local CombatService = {}

-- Handle damage with server validation

function CombatService:dealDamage(target, amount)

if not self:validateHit(target) then return end

target.Humanoid.Health -= amount

self:fireVFX(target.HumanoidRootPart)

end

2022 - Now

Freelance Developer

Working on major titles. Systems used by millions daily.

2019 - 2022

Indie Game Creator

Published originals with 100K+ visits. Learned DataStore patterns.

2018

Started Learning Luau

Built first working game in 3 months.

Skills & Tools

Scripting

LuauExpert
OOP / ModulesAdvanced
DataStores / ProfileServiceAdvanced

Systems

RemoteEvents / NetworkingExpert
UI/UX DesignAdvanced
TweenService / AnimationsAdvanced

Tools

Roblox StudioRojoGit BlenderRaycastingWally
Tinker

Let's Work Together

Available for commissions, collaborations, and team roles.

Typical response time: under 24 hours