Tinker

Tinker

@tinkerpewpew

Roblox developer building combat, UI, and backend systems for mobile-first games.

Years

8+

Systems shipped

55+

Currently

Solo MMORPG build
Realm of Legends

Status

Taking new work

The code

Strict Luau.
Server-authoritative.

Every system I ship uses --!strict types, server-side validation, and a consistent Controller/Service pattern.

The client sends intent, the server decides what's real. No trust, no exploits, no surprises.

CombatService.luau

--!strict

-- Tinkerpewpew

-- damage, server only

 

local CombatService = {}

 

type HitData = {

target: Humanoid,

damage: number,

crit: boolean?,

}

 

function CombatService:DealDamage(hit: HitData): boolean

if not self:ValidateHit(hit.target) then

return false -- bad hit

end

 

local mult = if hit.crit then 2 else 1

hit.target.Health -= hit.damage * mult

self:FireVFX(hit.target.RootPart.Position)

return true

end

Work

Things I've built.

01 / Combat

Combat System

Auto-attack loop with abilities, combos, and server-validated hits.

02 / UI

Inventory UI

Drag & drop with sorting, tooltips, and mobile-first touch targets.

03 / Backend

Data Backend

ProfileStore with session locking, auto-save, and retry logic.

04 / AI

Enemy AI

State machines with aggro, leashing, and pathfinding that scales.

05 / Bosses

Boss Mechanics

Phase-based encounters with telegraphs and group scaling.

06 / Quests

Quest System

Dialogue trees, reward popups, and progression chains.

Craft

What I can build for you.

01

Gameplay Programming

Combat, movement, abilities, progression. Clean Luau, strict types, battle-tested patterns.

02

UI & UX

HUDs, menus, shops, inventories. Thumb-friendly targets, smooth motion, responsive layouts.

03

Backend & Data

ProfileStore, session locking, remote patterns, server validation, anti-exploit.

04

Full Game Builds

Concept to launch. Scripting, UI, systems, testing, live support. Solo or on your team.

About

Eight years of tinkering.

I found Roblox Studio in 2018 and never really put it down. What started as "can I make the block move" turned into combat systems, then backends, then full games.

These days I build what I wish existed when I started. Mobile-first MMORPGs with clean Luau, systems you can actually maintain, UI that respects the player. I work solo or plug into existing teams.

2025

Solo MMORPG

Building Realm of Legends, a mobile-first WoW-like. 60 levels, 4 classes, dungeons, raids, guilds.

2022

Freelance systems engineer

Combat frameworks, UI, and data backends for a rotating roster of clients.

2019

Indie creator

Published originals with 100K+ visits. Learned DataStores the hard way.

2018

Started Luau

First working game shipped in three months.

Contact

Got a project in mind?

I take on commissions, collaborations, and retainer work. Usually reply within 24 hours.

Message on Discord @tinkerpewpew